015 — Shadows and hierarchy

by Óscar Otero

1 min read

Shadows in an interface should behave like shadows in real life. Elements closer to the user's point of view are more "elevated" so they should have a bigger and blurry shadow than elements away from the user, that are closer to the interface background.

This element is closer to the background, it has a smaller shadow.

This element is closer to the user, it's more elevated and has a bigger shadow.

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