015 — Shadows and hierarchy
by Óscar Otero
1 min read
Shadows in an interface should behave like shadows in real life. Elements closer to the user's point of view are more "elevated" so they should have a bigger and blurry shadow than elements away from the user, that are closer to the interface background.
This element is closer to the background, it has a smaller shadow.
This element is closer to the user, it's more elevated and has a bigger shadow.